Psyche Inspired: Samantha Manley

Person with blonde hair in a red top stands outside, smiling, with trees and a house in the background

Institution: Ringling College of Art and Design
Major: Illustration
Psyche Inspired Class: 2025-2026

Reflections on Psyche Inspired

Reflections on Project 1: Mission Psyche: Character Designs

Mission Psyche: Character Designs

Samantha Manley

January 7th, 2026
Major: Illustration
Genre/Medium: Digital
About the work: 

Just as ancient cartographers filled the uncharted edges of their seafaring maps with drawings of sea monsters and dragons, modern designers of vehicles traveling to other planets confront a legion of hazards, both imagined and real” (How to Land on an Alien World, Lorenz). This one line inspired the idea for my Psyche mission video game, which would combine fantasy cartographers with the science behind the Psyche mission. Aiming to integrate STEM concepts with games to help educate a broader audience regarding NASA’s research. The game would have you play as a member of an astro-cartography team whose recent mission is to map their journey to Psyche as well as the surface of the asteroid itself. Along the the player would learn about the mission through field studies as well as collectible research note pages. Read more…

Gallery View: Mission Psyche – Character Designs

Reflections on Project 2: Mission Psyche: Cartographer’s Map

Mission Psyche: Cartographer’s Map

Samantha Manley

February 11th, 2026
Major: Illustration
Genre/Medium: Digital
About the Work: 

Just as ancient cartographers filled the uncharted edges of their seafaring maps with drawings of sea monsters and dragons, modern designers of vehicles traveling to other planets confront a legion of hazards, both imagined and real,” (How to Land on an Alien World, Lorenz). This one line inspired the idea behind my Psyche mission video game, a game that would combine fantasy cartographers with the science behind the Psyche mission. Aiming to combine STEM concepts with games to help educate a broader audience regarding NASA’s research. The game would have you play as a member of an astro-cartography team, whose recent mission is to map their journey to Psyche as well as the surface of the asteroid itself. Along the way, the player would learn about the mission through field studies as well as collectible research note pages. Read more…

Gallery View: Mission Psyche – Cartographer’s Map

Reflections on Project 3: Mission Psyche: Spacecraft Journal Entry

Mission Psyche: Spacecraft Journal Entry

Samantha Manley

April 8th, 2026
Major: Illustration
Genre/Medium: Digital
About the Work: 

“Just as ancient cartographers filled the uncharted edges of their seafaring maps with drawings of sea monsters and dragons, modern designers of vehicles traveling to other planets confront a legion of hazards, both imagined and real,” (How to Land on an Alien World, Lorenz). This one line inspired the idea behind my Psyche mission video game, a game that combines fantasy cartography with the science behind the Psyche mission. Aiming to combine STEM concepts with games to help educate a broader audience regarding NASA’s research. The game would have you play as a member of an astro-cartography team, whose recent mission is to map their journey to Psyche as well as the surface of the asteroid itself. Along the way, the player would learn about the mission through field studies as well as collectible research note pages. Read more…

Gallery View: Mission Psyche – Spacecraft Journal Entry

Reflections on Project 4: Mission Psyche: The Arrival

Mission Psyche: The Arrival

Samantha Manley

April 10th, 2026

Major: Illustration

Genre/Medium: Digital

About the Work:

“Just as ancient cartographers filled the uncharted edges of their seafaring maps with drawings of sea monsters and dragons, modern designers of vehicles traveling to other planets confront a legion of hazards, both imagined and real” (How to Land on an Alien World, Lorenz). This one line inspired the idea behind my Psyche mission video game, a game that would combine fantasy cartographers with the science behind the Psyche mission. Aiming to combine STEM concepts with games to help educate a broader audience regarding NASA’s research. The game would have you play as a member of an astro-cartography team, whose recent mission is to map their journey to Psyche as well as the surface of the asteroid itself. Along the way, the player would learn about the mission through field studies as well as collectible research note pages. Read more…

Gallery View: Mission Psyche – The Arrival

Psyche Inspired

Learn more about the Psyche Inspired program and view other works

/

Psyche Inspired