Web-Based Game – Team 24-Psyche Against the Universe

INSTITUTION

Penn State – World Campus (PSWC)

CLASS

Platinum Class (2025 – 2026)

STUDENT TEAM

Azaria Mehanovic, Software Engineering
Abdur-Rhaman Igram, Software Engineering
Rijul Sudesh, Software Engineering
Timothy Burke, Software Engineering

ACADEMIC GUIDANCE

Nasseem Ibrahim, Advisor

PROJECT DESCRIPTION

A web based version of the physical game “Psyche Against the Universe”. The game aims to provide a fun and entertaining way to learn about the NASA Psyche mission in an electronic format. The game uses procedurally generated players that use defined personalities in order to develop a play style. This allows the human player to play against computer opponents who act as if they were human players. Observing context clues and player banter will allow the human player to develop a strategy. In the end, the goal is not just to win, but to have fun.

 

This work was created in partial fulfillment of the Penn State – World Campus Capstone Course “SWENG 480/1.” The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.ssl.berkeley.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.