Web-Based Game – Discovery-opoly
INSTITUTION
Seattle University (SU)
CLASS
Platinum Class (2025 – 2026)
STUDENT TEAM
Avery Feingold, Computer Science
Christian Buenafe, Computer Science
Max Tran, Computer Science
ACADEMIC GUIDANCE
PROJECT DESCRIPTION
On July 29th, 1958 NASA was founded and given strong support for its missions during the Cold War. But as the war’s presence began to fade, so did the budget for space exploration. By 1990 NASA decided it was time to try a new way of organizing science missions under a “Discovery Program”. Responsible for over a dozen low-cost, high-focus missions – including household names such as Pathfinder and the Kepler Telescope – Discovery continues with the expected arrival of the Psyche spacecraft at its asteroid namesake in 2029.
Our team has developed a free online video game to raise awareness about Psyche and this unique NASA approach to running missions. Our game blends several game aspects we grew up enjoying including Monopoly-like resource management and Mario Party-like minigames! Over the year-long project our team remained committed to scientific accuracy while striving to make learning fun, targeting middle school students (5th grade) and older.
This project was sponsored by NASA’s Psyche capstone program, an effort coordinated through Arizona State University.



