VR Psyche Inspired Art and Artist Showcase – Space Scrapers

INSTITUTION

Arizona State University (ASU)

CLASS

Platinum Class (2025 – 2026)

STUDENT TEAM

Cade Tanner, Software Engineering
Ryan Walters, Software Engineering
Zachary K Barlow, Software Engineering
Kyle Burnett, Software Engineering
Emily Sanders, Software Engineering

ACADEMIC GUIDANCE

Professor Douglas Sandy

PROJECT DESCRIPTION

The Psyche VR Museum Experience is an exciting, innovative approach to interacting with the NASA Psyche Space Mission. Put on the Virtual Reality headset, and blast off into space. Utilizing the Unity Engine, this experience has you touring through your own unique, procedurally generated galactic space museum, allowing you to interface with the artwork in a new, virtual medium. With a focus on accessibility, stability, and comfort options, the Psyche Tour is designed both for those familiar with Virtual Reality technology and newcomers.

Each tour is a unique collection and celebration of the hard work, dedication, and vision of a growing group of more than 100 student artists who contributed over 500 pieces of art. The halls of your unique museum proudly display a curated selection of their wonderful pieces of artwork for you to view. Gaze upon beautiful paintings, read through heartfelt comics, stand in awe of meticulous works of engineering, and be serenaded by ethereal pieces of music.

The experience does not end here, as the Psyche Museum will continue to grow! The system is designed for scalability and portability, incorporating automated content integration pipelines that allow the museum’s catalog to expand continuously without manual updates. In addition, the application operates as a fully standalone experience, capable of running locally without external connectivity. This was enabled through the development of a custom data pipeline that ingests and organizes locally stored assets, allowing the system to be reliably deployed in environments such as live events and showcases.

  

This work was created in partial fulfillment of the Arizona State University Capstone Course “SER 401.” The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.ssl.berkeley.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.