AR/WebXR for Public Engagement – Anteater Orbiters

INSTITUTION

University of California – Irvine (UCI)

CLASS

Platinum Class (2025 – 2026)

STUDENT TEAM

Neil Chen, Informatics
Kristen Chung, Informatics – Human Computer Interactions
Huy Thanh Tu, Computer Science and Engineering, Business Information Management, Software Engineering
Angie Xetey, Informatics – Human Computer Interaction
Wilson Zheng, Software Engineering

ACADEMIC GUIDANCE

Matthew Bietz
Syed Fatiul Huq
Cassie Bowman
Suryansh Purohit

PROJECT DESCRIPTION

Our application leverages AR technology and incorporates milestone-based learning to teach users about the NASA Psyche mission. By interacting with asteroid hotspots, users gain resources to (1) discover more milestones, (2) earn rewards, and (3) purchase upgrades to enhance the gameplay.

The game can be accessed by scanning a QR code with a mobile device, allowing the user to play using their phone’s browser without having to download anything.

 

 

This work was created in partial fulfillment of the University of California – Irvine Capstone Course “INF 191A/B.” The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.ssl.berkeley.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.