M-Type Asteroid Sampling Simulator – Core Informant: Psyche

INSTITUTION

Arizona State University (ASU)

CLASS

Iridium Class (2024 – 2025)

STUDENT TEAM

Daryl Kyle, Software Engineering
Eric Romero, Software Engineering
Maddison Ives, Software Engineering
Mitchell Doran, Software Engineering
Tristan Crawford , Software Engineering

ACADEMIC GUIDANCE

Prasad Mahalpure

PROJECT DESCRIPTION

Developed in the Unity game engine, this simulation was designed and implemented by a team of five software engineering students from Arizona State University. It presents a visionary concept for the future of surface exploration on 16 Psyche—a potentially metal-rich asteroid located between Mars and Jupiter. Created in collaboration with researchers from the current NASA Psyche mission, the simulation explores theoretical sampling techniques that may one day be used in asteroid surface exploration.

The environment features five distinct theoretical zones, each modeled to represent a variety of topographical terrains: the floor of a crater, the ridge of an impact zone, the edge of a rift, a broad plain, and a highlands region. Within each zone, the mission objective is to collect four unique samples for eventual laboratory analysis.

To achieve this, the rover is equipped with a combination of legacy and conceptual sampling tools. The Claw, a simple hinged bucket, is used to capture surface material.

The Archimedes’ Screw, originally a water transport device and redesigned by previous ASU mechanical engineering students, operates by rotating perpendicular to the surface to lift regolith into a collection container.

The Touch-and-Go mechanism, also prototyped by ASU mechanical engineering students, is inspired by the OSIRIS-REx mission. This futuristic tool targets a sampling site, impacts the terrain with controlled force, and captures ejected particles using an automated collection system before ascending.

Finally, the CHIMRA (Collection and Handling for In-situ Martian Rock Analysis) tool, adapted from NASA’s Curiosity rover, is employed to scoop, sieve, and transport samples for analysis within the rover’s internal laboratory.

This simulation serves not only as an educational platform but also as a speculative exploration of how future missions might approach extraterrestrial material sampling on metallic asteroids.

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This work was created in partial fulfillment of the Arizona State University Capstone Course “SER 401”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.ssl.berkeley.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.