AR/WebXR for Public Engagement – Razorback Rovers

INSTITUTION

University of Arkansas (U Ark)

CLASS

Platinum Class (2025 – 2026)

STUDENT TEAM

Matthew Andrews, Computer Science
Brian Devaney, Computer Science
Methsiri Faris, Computer Science
Evelyn Giordano, Computer Science
Nate Wilson, Computer Science
Matthew Andrews, Computer Science

ACADEMIC GUIDANCE

Dr. Matthew Patitz
Dr. Alejandro Gomez

PROJECT DESCRIPTION

The Psyche mission at NASA has invited Capstone teams across the country to create web-based projects that utilize augmented reality and virtual reality. The goal of these projects is to increase public knowledge and engagement in the Psyche mission. The projects should present the mission in an interactive, creative way. This team developed an interactive, web-hosted game that allows the player to select a difficulty and participate in different challenges based on the level. Each of these activities explains something about the Psyche mission to the player. Augmented reality displays gameplay features on a 3D model of the Psyche asteroid, encoded with QR codes. Users will be able to play a game based on the Psyche mission using their smartphones by scanning QR codes.

Visit Experience

This work was created in partial fulfillment of the University of Arkansas Capstone Course “CSCE 49603.” The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.ssl.berkeley.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.