Web-Based Game for Psyche – Around Psyche in 448 (Earth) Days
INSTITUTION
University of Arkansas (UArk)
CLASS
Iridium Class (2024 – 2025)
STUDENT TEAM
Jessica McBride, Computer Science
Olivia Meier, Computer Science
Kaedon Pense, Computer Science and Mathematics
Austin Rodriguez, Computer Science
Benjamin Edens, Computer Science
ACADEMIC GUIDANCE
Dr. Matthew Patitz (Professor)
PROJECT DESCRIPTION
Our goal in creating this game was to give players — primarily young students — an opportunity to learn about the Psyche mission in a truly fun way that does not compromise on educational value. To this end, our game focuses directly on the mission’s four orbital scanning stages, abstractly representing each through separate minigames that contain real scientific facts relevant to the mission. Level 1 (Characterization) involves aiming a camera to explore different features on Psyche, level 2 (Topography) is a tile-swapping image puzzle based on a topographic map of Psyche, level 3 (Gravity Science) requires the player to dispel interference noise waves to reveal measurements of Psyche’s gravity, and level 4 (Elemental Mapping) consists of a match-3 game in which the player collects elements hypothesized to be found on Psyche. While our game contains fictional elements such as a star character that guides the player and also oversimplifies the orbiter’s processes for the sake of simple gameplay, we hope that this game will allow people to learn more about the basic concepts of the mission and inspire further learning beyond the game. We hope you enjoy playing our game and will stay tuned for the orbiter’s arrival to Psyche in 2029!