VR Space Game – Escape to Psyche

INSTITUTION

Virginia Commonwealth University (VCU)

CLASS

Iridium Class (2024 – 2025)

STUDENT TEAM

Quinton Jones, Computer Science
Peter Nguyen Computer Science
Akshara Rajesh Computer Science
Ava Shilling, Computer Science

ACADEMIC GUIDANCE

Rodrigo Spinola
Miles Popiela

PROJECT DESCRIPTION

Escape to Psyche is a virtual reality escape room set during a futuristic mission to the asteroid Psyche. Developed for play at public Psyche events, it immerses players in a fun and interactive space environment while they explore and learn more about the original Psyche mission. It uses simple and intuitive controls to introduce players of all ages and familiarity to the world of virtual reality.

The gameplay has a countdown of three minutes and starts players off in a Psyche-inspired futuristic spaceship, and they must initiate the landing sequence in order to succeed. To do this, the player navigates through a series of puzzles, interacts with models, and finds a code in order to fix the malfunctioning electricity and hit the land button. This project was developed using Unity, C#, and Blender for custom assets.

Link to Download

This work was created in partial fulfillment of the Virginia Commonwealth University Capstone Course “CMSC 451”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.ssl.berkeley.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.